The following Rules apply for the duration of the Mobile Learning Partnership Project.

  1. No purchase or payment is necessary. Purchase will not increase an Entrant’s chances of winning.
  2. The Mobile Learning Partnership Project is managed by Innovate+Educate, a registered 501(c)3 based in Santa Fe, New Mexico, USA, at PO Box 9919, Santa Fe, NM 87504.
  3. To be eligible, an Entrant must be a registered non-profit based in the continental United States. For-profits may partner with US-based non-profit but the Entrant on record must be a non-profit. For-profit app developers are NOT eligible to submit independently and will be disqualified.
  4. Mobile Learning Applications that have 1) been released commercially; 2) are available for purchase; or 3) have been sold to a distributor are not eligible. Apps sold during the contest period will be disqualified.
  5. The submission period for the Mobile Learning Partnership Project begins at 9:00am EST on September 15, 2014. The contest closes at 5:00pm EST on October 31, 2014.
  6. The contest judging period begins Saturday, November 1, 2014, and ends Wednesday, November 5, 2014. Judges will choose their top 25 submissions at their sole discretion.
  7. Voting by schools begins Thursday, November 6, 2014, and ends Thursday, November 13, 2014. Schools participating in the Mobile Learning Partners Project will choose twelve (12) winning apps.
  8. If selected to participate in the Mobile Learning Partnerships, you must provide access to your app.
  9. Intellectual Property: Your Submission must: (a) be your (or your team or organization’s) original work product; (b) be solely owned by you, your team, or your organization with no other person or entity having any right or interest in it; and (c) not violate the intellectual property rights or other rights including but not limited to copyright, trademark, patent, contract, and/or privacy rights, of any other person or entity. A Mobile Application Development Team may contract with a third party for technical assistance to create its Submission, provided the Submission components are solely the Entrant’s work product and the result of the Entrant’s ideas and creativity, and the Entrant owns all rights to them. An Entrant may enter a Submission that includes the use of open source software or hardware, provided the Entrant complies with applicable open source licenses and, as part of the submission, creates software that enhances and builds upon the features and functionality included in the underlying open source product. By submitting an entry to the Mobile Learning Partnership Project, you represent, warrant, and agree that your Submission meets these requirements.